Declasse Premier SFPD based on a sedan from Max Payne 3
Converted to GTA SA and edited by M4k3
Replaces SFPD Cruiser by default.
Features:
- Optimized model and textures.
- Works in SAMP.
- GTA SA numberplates.
- Has visible petrolcap.
- Custom collision.
- Flat shadow.
- Custom handling.
- 2 car colors: 1, 2 - car paint.
- 4 paintjobs are included (different police car numbers on roof, doors and trunk).
- Damaged parts with GTA V scratches.
- Adapted to M4k3's New Car Animations mod.
- Works with and without ImVehFt (IVF features: custom police lights settings, dirt, indicators, reverse lights, fog lights, brake hubs, steering wheel).
Add vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd if ImVehFt is not installed.
- Realistic enviroment reflection.
Add the reflection textures in vehicle.txd from "Alternative Textures" folder if you use GFXHack.
Credits:
- Rockstar Games - original model and textures
- DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters
Settings:
All files can be opened with Notepad
Vehicles.ide settings (...GTA San Andreas\data). Replace the default line with this one:
597, copcarsf, copcarsf, car, POLICE_SF, POLICAR, null, ignore, 10, 0, 0, -1, 0.7, 0.7, -1
Handling.cfg settings (...GTA San Andreas\data). Replace the default line with this one:
POLICE_SF 1910.0 3850.0 1.6 0.0 0.3 -0.15 75 0.72 0.85 0.45 4 191.0 33.5 117.0 R P 3.3 0.48 0 32.3 0.39 0.24 0.0 -0.01 -0.17 0.55 0.17 0.11 0.29 25000 40550000 00200008 0 1 0
Carcols.dat settings (...GTA San Andreas\data). Remove the default line and add this line in car4 section:
copcarsf, 0,1,0,25
If you have ImVehFt 2.1.0 or newer. Copy the eml file to ...GTA San Andreas\ImVehFt\eml\